Sunday, 23 September 2012

Physics and stuff.




Trying something a bit different after getting to know Cryengine a lot better, This is a pretty simple model but creates a cool effect when repeated. The model has a colored custom material applied with glow set at 2 and a light radiating the color grouped with each one. 

The scene is set up with a grav box over the whole thing, and a box with an invisible material applied so the ground is solid over the water. I added a tornado with Viewdistratio set too 0 so its invisible, upon starting the game all the objects spiral upwards.

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