I've been keeping a notepad file of some of the handy things that have been helping me with Cryengine. Will keep adding more too this list as I continue.
Tutorials
http://www.youtube.com/user/CyberGameArts/videos?view=0
http://freesdk.crydev.net/dashboard.action
http://www.cryengine3sdk.com/cryengine-3-tutorials/
http://freesdk.crydev.net/display/CRYAUTOGEN/Home [Commands List]
http://freesdk.crydev.net/display/SDKDOC2/Creating+a+Basic+Cinematic+Scene [Cinematic Scene]
Commands
To find a list of commands in the editor just double click the input bar of the console.
g_showhud - Hudd off
r_displayinfo - Info off
r_nodrawnear - Player Model off
g_walkmultiplier - Change walk speed
s_MusicEnable 0 Disable Music
s_SoundEnable 0 - Disable Sound
g_tpview_force_goc 1 - Force left camera view
Misc Tips
- Clicking the go to selection button on the top toolbar will instantly take you to your selected object. (very handy for when your object is imported to 0,0,0 or if your very far away from something).
- F1 Enables third person camera.
- F3 Enables noclip mode (Flying)
-By default shortcut keys will not be shown in the menus or when hovering over buttons, to turn them on right click up by your toolbars and go to customize > options > show shortcut keys. This really helps with learning the shortcuts while you work.
-Playup will only export the textures for the model once, after that if you want to reimport the model you will have to manually place your textures into the texture folder where your model has been imported, and redirect cryengine to where those textures are.
-Only place the master material file onto your model otherwise it will not save, the sub materials can be changed as long as you place the master onto your model before saving.
-To make custom textures for cryengine install the crytiff plugin for photoshop 32-bit. (Possible that all textures used will have to be re-saved in photoshop using the crytiff plugin)
-To add physics to your model drag in a Rigidbodyex object from the entity menu on the rollup bar, change the model to your imported model by using the browser to find your .cgf file and it will apply the physics to your custom model, the material can be edited just like any object.
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